There’s a lot of buzz about how the way we interact and socialize is changing thanks to innovations in social websites – virtual worlds, avatars, social networking. But it only seems like these ideas are new. Having been involved with computers since I was a kid, I’ve realized that there’s very little that’s actually new. Even some of the coolest trends of 2006, virtual worlds and avatars, are rehashes of things that have come before. The only difference now is that computers have more power and better connectivity, but more importantly, that the general public is much more receptive and open to the Internet as part of their social lives.
In 2006 there was a lot of buzz about Second Life. But in the 1980’s, Lucasfilm launched one of the first online multi-user games, called Habitat, which was part of QuantumLink (now known as AOL). It was a 2D world with blocky graphics, but had most of the elements of today’s virtual worlds. You got to create your own avatar, walk around the virtual landscape, and interact with the other members. I vaguely remember playing this as a kid on my Commodore 64, but my use was severely limited because it took about 5 minutes of loading time to even start the program, and at $6 an hour, my parents weren’t about to let me run up the bill.
Yesterday, I found out about a cool new site called Webkinz, where you can adopt a virtual stuffed animal, an on-screen representation of physical stuffed animals you buy in the store, and set up online via entering a code printed on its tag. Like Neopets and The Sims before it, this is the latest recreation of the Activision game Little Computer People. You’d adopt a virtual person, who would take up residence in a house on your computer screen. You’d be responsible for feeding him, and keeping him healthy and happy. Sound familiar?
This also shows how long it takes, and how difficult it can be, to get any kind of software really right. How many unsuccessful virtual worlds have been developed through the years before Second Life came along?
So if you’re looking for a new idea, try flipping through the pages of old computer magazines and see what’s been tried already. Maybe you can execute better. What was once confined to a small slice of computer-savvy kids is now commonplace and cool.